You can capture 2D animations with motion detection

A mobility action in Interaction Design Research Focused on Natural Motion Capturing Process for Creative Industries

New knowledge in the area of ​​motion capturing could ultimately be used to implement virtual environments even better in the film industry.

Motion capture or MoCap includes the recording of human movements for animating digital character models in 2D or 3D computer animations. This technique is often used in video games and animated films. Even so, game and movie applications, especially with regard to gaming in virtual environments, still lack one hundred percent natural quality. However, the area could soon see progress with new sensing devices such as polarized head-mounted lasers such as those being developed at Koç University in Turkey. With this in mind, the EU-funded NAMOCAP project worked to advance this technology in new ways. Working closely with Koç University, the project team drove the development of an immersive environment that would allow actors to participate in MoCap filming for game-based animation in an effective and natural way. A powerful system was envisaged that could greatly improve the quality of motion capture filming. The project published and circulated two publications on the subject. In addition, two seminars and a conference were held. The first seminar focused on advances in motion capture technology; the second introduced retroreflector-based stereoscopic display systems for motion capture applications. The one-day conference "Scenario Creation for Optical Motion Capture" also contributed to advancing the state of the art in this area. Even if the project was not able to fully achieve its goals because the partner film studio was closed, it was nevertheless possible to acquire extensive knowledge on this topic. Now the ground is set for more imaginative projects or parties that can start where NAMOCAP had to stop to take MoCap to a whole new level.

key terms

Motion capturing, virtual environments, film industry, MoCap, computer animation, video games, film applications, polarized head lasers, immersive environments, actors, game-based animations, motion capture, display systems, scenario creation