Why was Pokemon Sun and Moon bad

Pokémon sun and moon

Game description:
With "Pokémon Sun and Moon", Nintendo ushered in a new generation of Pokémon in November 2016. Fans of the series were eagerly waiting for a sequel after only a remake of the games Rubin and Saphir from 2003 was released last year with Omega Rubin and Alpha Saphir. In "Pokémon Sun and Moon", players control their own characters through a brand new Pokémon adventure. In the Alola region (which was modeled on Hawaii) they do the so-called "island hike" and explore the four islands of the region, catch numerous new wild Pokémon there and take part in the trials of the "captains". The captains replace the arena leaders of the previous games in the series. In addition, there is an island king or queen on each island, who must be defeated after all the trials on the island have been successfully mastered. Of course, this trip does not go off without incidents, but what they are will not be revealed at this point. A Pokémon League has not yet been established on the islands in this small region. However, this should be changed! Could you be the first champ of the Alola region?

Pedagogical assessment:
The characters
The developers always try to incorporate versatile characters into their games. In "Pokémon Sun and Moon" in particular, the testers noted positively that the characters were all unique and that it was nice to be confronted with characters who deviate from social norms. This diversity gives the game and the Alola region its charm. Furthermore, the residents are mostly happy, carefree and always have a joke or a funny saying up their sleeve. From a pedagogical point of view, this character diversity as well as the common denominator of a good mood should also be noted positively, as it enables the players to identify themselves and legitimizes a deviation from the social norm.

"Pokémon Sun and Moon" is especially beginner-friendly for Pokémon newbies who have just discovered the game for themselves. All important game elements are explained in numerous tutorials. In addition to this, a new function has been built in that enables players to become familiar with the type interactions in combat more quickly. The type interactions are an essential part of the camp system: fire is very effective against plants, plants are very effective against water and water is in turn very effective against fire. However, there are more than these three types and often Pokémon even have a double type, which is why it is often difficult for beginners to familiarize themselves with the combat system. The developers have now come up with a solution: In combat, each attack shows how effective it is against the type of the current opposing Pokémon. This way, the interactions are learned more quickly.

In addition to the additional information on the attack effectiveness within combat, numerous other innovations have been added. "Pokémon Sun and Moon" is the first generation of Pokémon in which there are no longer any VMs (short for Hidden Machines). VM's were needed in the previous games in order to progress at certain points in the game. For example, the players needed the VM Surfer to be able to cross water and explore a new section of the respective region. These have been replaced by the so-called "PokéMobil". The PokéMobil can be used to summon Pokémon that the character can use to move around. Each Pokémon that can be summoned with the PokéMobile also has its own task; E.g. Tauross rocks that block the path can be smashed (replaces the VM smashers). The positive thing about it is that the players now have all "VM's" at hand at all times. In the previous games, they always had to take a Pokémon that was capable of the corresponding VM attack with them in the team in order to advance in certain areas. If the players didn't have the attacks they needed, they had to return to the Pokémon Center to get them, which was very tedious. The so-called "Z attacks" were also introduced. Similar to the "mega-development" from Omega Ruby and Alpha Sapphire, you have to collect various stones and win the island trials in order to give them to your Pokémon so that they can use a special Z-attack. Basically, the Z-attack is a particularly powerful attack, in which all of the Pokémon's stats increase and which can only be used once per fight.

Unfortunately, the super training and the mass encounters, which were successful innovations from the X / Y generation, were removed again, which our test group found a shame. In addition, "Pokémon Sun and Moon" is very dialog-heavy and more linear than previous Pokémon games. The players constantly encountered barriers that they could not pass because they had not yet finished a task. In addition, the map showed them where to go next; this makes the game easier, but also more linear and the urge to explore is reduced considerably, since the players only move so quickly on the given paths. The numerous and long dialogues require good reading skills, which is why the young testers only recommend the game for players aged 8 and over. In principle, the combat system can quickly become monotonous for casual gamers (i.e. for players who are not die-hard fans of the series and only play occasionally). Only the story of the game enhances this problem, but only if the player identifies with it.

Our group of testers liked the game very much; they could identify with the characters and the story, and testers who had never played a Pokémon game could quickly find their way through the new functions both in the combat system and in the game world itself. Due to the high reading requirements, the game is interesting for players aged 8 and over. In principle, however, it is also suitable for younger people, provided they already have good reading skills.

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Ü12 Lise Meitner Comprehensive School