As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards. ATI showed cleverly balanced chip and in rapidly consolidated market suddenly became the only “real” threat to what was shaping like Nvidia’s complete domination. How could one not mention the Turbo disaster in a Rage Pro article. Initial versions relied on standard graphics memory configurations: ATI’s effort to bite into professional market is also clear from addition of edge anti-aliasing.

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In the beginning of happened interesting PR attempt to fake technological update. Views Read Edit View history.


By using this site, you agree to the Terms of Use and Privacy Policy. Also mip mapping in advanced games like Unreal is still doing wrong mip selections, so I disabled it again.


Rage Pro has double the amount of gradients over Rage II and it is enough to not be perceived at first look, but still is far from proper filtering. This grzphics chip was very similar to the Rage II and supported the same application coding.

How could one not mention the Turbo disaster in a Rage Pro article. Grapihcs processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. Merely tying fastest chipsets on the market with mature driversXpert cards were not exactly gamers dream.


In other projects Wikimedia Commons. The Rage Pro graphics accelerator was the final revision graphocs the Rage architecture and last use of the Rage brand. However as was common at the time, trilinear here stands for mere dithering between mip maps, not actual blending. ATI dragged this filter into next gen Rage as well and fortunately for them almost nobody noticed. However, in games I was not able to find any situation were enabled multitexturing would increase performance.

Another complain is about reduced amount of texture samples at smaller mip levels, this creates obvious shimmering.


As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards. Developers were not pleased. Performance When it comes to framerates Rage Pro with same bus and memory capacity equals both minimal and average results of Voodoo Graphics. Quake 3 even has special rendering path doing this filtering in software, but in some scenarios like with teleports the Rage Pro has to do the job on its own and leave some non-interpolated texel blocks on screen.

At least sub pixel accuracy was significantly improved but there are still some polygon gaps to be seen in few games. Not quite there yet, but ATi found it sufficient for years to come.

ATI Rage – Wikipedia

Between companies designing high performance 3d accelerators ATI was among last to deliver dual pipeline architecture. Of course this was quickly exposed and company covered in shame. Current technologies and software.

The chip should support also WRAM with external MHz ramdac to exploit them at high resolutions, but I am not aware of any card taking advantage of that. Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however this was still not enough to garner much interest from PC enthusiasts.


High resolution and composited textures are supported. ATI entered like a graphics giant with more than 1, employees and during the year topped number of 3d chips sold, many of them integrated on motherboards.

With the new driver strongly optimized for popular synthetic benchmark and “Turbo” printed next to Rage Pro on chips ATI tried raeg create new product.

ATI kept some old optimization in place, so even bilinear filter quality is still not perfect. Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. Who knows when, but the day will come when 3d accelerator as we use it will be unknown to gamers. Now with all the texture cache Rage Pro should handle this relatively easily.

From Wikipedia, the free encyclopedia. One weakness of previous Rage architecture remained- the inability to filter alpha blended textures.